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Celendor History
The Quest Knights
Population Centers
Important Sites


Capital: Dalariadh
1,997,440 (99% Wood Elves)
Elven Pantheon
Rare magical items, rare minerals
Fine elven goods, wine

In the northeast of Vatheria lies a vast stretch of forest, where the hand of man has never held sway. It is the realm of the elves of Celendor, and their lord the Elven King, the Lord of the Golden Wood, The King of the Fey Hunt, Elorian Mistmantle. The woods have a dark and dangerous reputation among the humans of Vatheria, who mistrust the elves. The reputation is well-earned in many ways, for the ancient and warlike elves do not welcome travelers to their forests.

For long ages, the elves of Celendor were satisfied to remain undisturbed within their realm, at peace with the outside world which troubled them little. But as the Conorrian Empire of the humans has fallen greatly in the world, so the younger realms of man and orc have increasingly waged war in its wake. After a century of constant raiding along its borders, the elves of Celendor have roused from their long peaceful slumber to arm themselves for war. Celendor is now a great elven realm in the fullness of its power.

Celendor’s chief enemy is Carhallas, and the hatred of elf and hobgoblin is old and deep. Against the vast numbers and martial cunning of the hobgoblins, the elves pit sorcery and the greatest archers in Theeurth. The border has been the scene of countless raids and skirmishes for the last two centuries, and observers say that it is only a matter of time before the two nations go to war.


The true origins of Celendor are lost in the mists of time. It is a realm as old as the oldest human nations, vanished Iridian and Numanthaur. Its residents claim that their ancestors first settled the great wood ages before the coming of man to Theeurth, when the world was young and the gods still walked its surface.

Human records first speak of the elves as great lords, seeming almost as the gods themselves, who taught man the arts of writing and magic. Little did the powerful lords of forest and valley reckon with the energy and fertility of their new apprentices. In little time, as the elves count it, though long ages of man, the petty kingdoms of humanity rose into the first and greatest flowerings, the great empires. As Iridian and Numanthaur and other, forgotten powers rose, the elves, who cared little for about such occurrences, retreated into their fastnesses and there dwelt in solitude, having little commerce with the human realms.

That changed when the gods rained down their punishment on the ancient world, for the elves were not immune to the great destruction wrought upon all of Theeurth. Though Celendor did not fall and pass away as did Iridian and Numanthaur, the destruction was great, and many of the wisest were killed. Celendor was first among the nations of Theeurth to restore its old power, and the new king, Aranduir was determined that the elves would never again be withdrawn from the world.

A renaissance of elven culture and power began in Celendor, but was cut short by the arrival of a new race, yet another evil of the Wrath of the Gods. Orcs had arrived in Vatheria, and came upon the eastern and southern borders of Celendor in great numbers, burning and looting as they came. The wars of elf and orc lasted for centuries, and during that time another great human power began to conquer all the lands of Vatheria. The Conorrian Empire was on the rise and like its predecessors, it soon outstripped the elves in size and scope. But the elves had peace, and were content while that peace lasted.

For elves of Celendor, that peace ended in CY 1902, when the Kazimak horde of hobgoblins crossed the Talamakas mountains and descended on the west. This vast, unruly mob of dangerous and desperate warriors burned a path not only through the strong Conorrian Empire, but into the wild, lightly settled lands north of the Worldspine, where they settled into a state of continual warfare with the elves that has lasted for more than eight hundred years.

By the twenty-second century, the Kazimaks had become the Carhallas Empire, and began to wage war in the systematic, Conorrian way. In 2456, the emperor Kahaldin led a vast army of hobgoblins and ogres into the woods of Celendor. For a year, they drove off every army the elves could send against them, matching elven sorcery with mercenary wizards hired from human lands. In the following year, however, their luck changed. The elves managed to recover from their disarray and an organized resistance began. In the winter of 2457, amidst a heavy snowfall, the elves of Celendor surrounded the hobgoblin army at a small river valley now known as Eld-en-Hathas, or the mound of the slain. Very few hobgoblins returned to Carhallas, and no large army has since gone into those woods. Since that time, the elves have been girding for a great war.

The Quest Knights

One night more than a century ago, the greatest treasure of the elves of Celendor was stolen from the court of the Elven King. It was the lone bloom of the Emiriel Tree, which blossoms only once every nine hundred years, and then only with a single, perfect flower. The tree then withers away and the blossom, carefully tended by elven adepts, is planted anew, symbolizing the eternal renewal of the elven race. The elves believe that if the line of the Emiriel Tree ends, their race will begin to wane and die.

All attempts to find the Emiriel Flower through magic have failed, leaving the elves with only the vision of the king’s daughter, Princess Arvanna, which showed elven knights questing through all the lands for the lost flower. And so the orders of elven knighthood have indeed dispersed across Vatheria and beyond, searching out rumors of the Emiriel Flower. No stone is left unturned in this epic search, and over the years, fewer and fewer elven knights return to the Elven Court to speak of their journeys.


Dalariadh (Metropolis; population unknown) Deep within the primeval heart of the forest lies the city of Dalariadh, known to bards as the City of Nightingales, or the Halls of the Elven King. Here the greatest of elven craftsmen labor alongside the finest poets and most noble warriors of their ancient race. Songs tell of the great tree-lined avenues, of the ingenious fountains, and of the lofty alabaster towers of the city. The palace of the king is said to house a thousand rooms, and that gems and works of art adorn its every corner. It has been generations since any outsider has seen the great city, however.

Imirion (Small city; population 22,450) This fortress-town lies in the rocky foothills of the Talamakas mountains, on the southern eaves of the great forest. Known for its graceful arches and wide boulevards, Imirion is the place where most trade between Celendor and the outside world occurs. Merchants from all across Vatheria arrive here to purchase rare items of elven art, cloth woven from the finest elven silk, and rare plants found no where else.


The Caves of Eärenya - Where the eastern eaves of the forest rise up the slopes of the Tarrakas Mountains, lie the doors to a second realm below Celendor. The Caves of Eärenya are a large network of natural caverns, worked and shaped millennia ago by the hands of the elves with the aid of the dwarves of Dwimmerlak. These caves are a refuge and stronghold in time of war, and hold the halls of the smiths who turn out the wondrous Celendor mail and the bright steel of the elves. But more importantly, the songs tell that here is the home of the Veleanturi, the undying elven masters of fate, who see backwards and forwards through the mists of time, recording prophecies and glimpses of what was and what might yet be.

The Valley of the Gods - It is thought by the wise that somewhere in the vast forests of Celendor lies a valley where even the elves do not go. Legend says that this valley is guarded by four fiery angels with swords of light and darkness. Here, it is said, the gods gather when they hold their councils.

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