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The great empires lay shattered, worn out by millennia of inertia, bureaucracy and attack by younger, more vigorous peoples. Now the younger kingdoms of the world rise up to seize what they can from the ashes. But in the ashes of Empire, a few embers still burn that may yet set the world afire.

Kings, pirates, armies, monsters, brotherhoods of sorcery, sects of mystics, heroes and villains all vie for power in a world become savage, where the knowledge that once flowed like water now withers and is forgotten. The new kingdoms of man, elf and orc balance on the edge of chaos and war, ready to drag the last lights of civilization down with them if they fall.

Theeurth is a fictional world of great heroes, twisted villains, hidden lands and mysterious magics. It has been the setting for fantasy role-playing games for twenty-eight years. Now it is also a setting for Lords of the Earth.


Page Created 13 March 2005
Page Last Updated 12 October 2005